Writing and Narrative Design Portfolio
2024 Yugo BAFTA Student Awards Shortlisted!
Developed in Unity
Created in four months with a six-person team
Process:
Pitched the initial game concept and narrative to the team
Developed and iterated on a rough narrative outline, focusing on gameplay goals of competence contrasted with moments of vulnerability
Refined the story arc across 5 unique levels of gameplay, including a boss fight
Created environmental storytelling assets in collaboration with the artists
Implemented cutscene dialogue and enemy barks in-engine, using the engineers’ custom dialogue system
Refined the narrative synergy with the gameplay over the course of multiple rounds of playtesting
Completed a final round of iteration over one month following the end of principal development
Senior Thesis Project
University of Texas Department of Radio, Television, and Film
Created in four months as a solo developer
FMV assets created in one weekend with a five-person film crew
UI elements created in Adobe After Effects
Developed with RenPy
Process:
Pitched the concept to the thesis advisor
Developed a branching narrative script using Twine
Created shot lists for the FMV assets
Hired crew and directed FMV production
Designed a dialogue system in Adobe After Effects
Developed the final game in visual novel style using RenPy
Created in two weeks as a solo developer
Developed in Twine
Process:
Outlined a rough story based on the prompt to develop a fairy tale into an interactive fiction piece
Developed the branching narrative structure in Twine
Created text-based adventure elements, realizing the narrative setting as a possibility space
Playtested and iterated based on feedback
Created over one weekend as a solo developer for Ludum Dare
Developed in Twine
Process:
Outlined a looping, but changing, narrative structure on paper, based on the Ludum Dare prompt “stuck in a loop”
Developed the structure in Twine, with one “true” ending and a looping, infinite “bad” ending