Prometheus Unbound
For Prometheus Unbound I applied various techniques to the sound design.
I sourced multiple sound libraries and recorded some of my own foley using a Zoom H5n recorder.
I processed many of these sounds using Audacity to transform them to suit our needs.
For the cinematics and game trailer, I assembled and mixed as many as 10 audio tracks in DaVinci Resolve to create the final soundscapes in each of those videos.
behind a wall
For Behind A Wall, I recorded pretty much all of my own foley using a Zoom H5n recorder. No sound was captured during filming.
I assembled and mixed these files in Adobe Premiere Pro to create the final soundscape for the game.
Credit for all music in the game goes to Jordan Durant.