Prometheus Unbound

For Prometheus Unbound I applied various techniques to the sound design.

I sourced multiple sound libraries and recorded some of my own foley using a Zoom H5n recorder.

I processed many of these sounds using Audacity to transform them to suit our needs.

For the cinematics and game trailer, I assembled and mixed as many as 10 audio tracks in DaVinci Resolve to create the final soundscapes in each of those videos.

behind a wall

For Behind A Wall, I recorded pretty much all of my own foley using a Zoom H5n recorder. No sound was captured during filming.

I assembled and mixed these files in Adobe Premiere Pro to create the final soundscape for the game.

Credit for all music in the game goes to Jordan Durant.